
With over 20+ years playing games, over 500 games played, and ~12 games worked on since 2020, I've come to realize that the games industry is the best places to work.
But to thrive in it you must be willing and able to challenge expectations and seek to improve what you can.
No risk, no reward! No chance, no glory!


MINDSEYE - Senior QA Art Specialist
• Provided high-level technical art support, including asset optimization, minor modelling adjustments, and database organization using advanced 3D tools and Unreal Engine, ensuring asset readiness and quality.
• Collaborated within a pod structure to enhance product quality, conducting in-depth testing and hands-on trouble shooting with technical teams throughout development.
• Led a team of QA Specialists with tasking and prioritization, managing complex QA and dev tasks, overseeing bug triage, and resolving technical inquiries in collaboration with development teams.
• Authored documentation to streamline processes, standardize team practices, support ongoing learning, facilitating effective cross-functional collaboration and QA task execution.

STAR TREK FLEET COMMAND - QA Analyst
• Led the planning and execution of QA efforts for development releases, coordinating a team of external teams and testers to perform extensive manual testing while analysing and interpreting test results to provide continuous process improvement.
•Designed comprehensive test plans, cases, and suites, executing complex manual tests and overseeing QA strategy to ensure release readiness and quality.
•Primary QA within multiple production teams, coordinating QA activities, managing test cycles, ensuring clear communication of test outcomes to stakeholders, including presentations on release plans and results.

KARATE COMBAT - Project QA Engineer
• Provided QA support for web3 gamification systems, covering Front-End, Back-End, and Blockchain through automated and manual testing.
• Performed manual environment regression with developers to support successful releases to clients.
• Worked within-house QA to analysis test results and provide key insights to stakeholders.

UNCOVER TTRPG - Project QA Specialist
• Provided QA support for end to end project development, assiting in the organization of playtests and tracking bugs and errors using in-house tracking software.
• Worked with developer to analysis playtest results and provide key insights to stakeholders.
• Peformed localization and functional testing of rules documentation and player graphics and documentation

DIGIMON SURVIVE - Localization QA Tester
• Conducted multi-platform regression and functionality testing for major IPs
• Reported and tracked bugs in JIRA, with a focus on audio sync, localization accuracy, andtext QA.
• Contributed to QA documentation, stakeholder communication, and test planning for localization QA efforts.

DRAGONBALL XENOVERSE 2 - Localization QA Tester
• Conducted multi-platform regression and functionality testing for major IPs
• Reported and tracked bugs in JIRA, with a focus on audio sync, localization accuracy, andtext QA.
• Contributed to QA documentation, stakeholder communication, and test planning for localization QA efforts.

ONE PUNCH MAN - Localization QA Tester
• Conducted multi-platform regression and functionality testing for major IPs
• Reported and tracked bugs in JIRA, with a focus on audio sync, localization accuracy, andtext QA.
• Contributed to QA documentation, stakeholder communication, and test planning for localization QA efforts.

GRAND TURISMO 7 - Localization QA Tester
• Conducted multi-platform regression and functionality testing for major IPs
• Reported and tracked bugs in JIRA, with a focus on audio sync, localization accuracy, andtext QA.
• Contributed to QA documentation, stakeholder communication, and test planning for localization QA efforts.

ISTQB CTFL 4.0 — UKITB
• Test design, planning, and execution
• Defect reporting
• Testing techniques
• SDLC
• Test automation
NetEase Games — Senior QA Art Specialist
• Unreal Engine
• 3D asset validation
• Bug triage
• Pod-based collaboration
• Documentation writing
• QA task management
DIGIT Game Studios — QA Analyst
• Test planning
• Manual testing
• Vendor coordination
• Stakeholder communication
• QA strategy
• Release readiness
GameOn — Project QA Engineer
• Web3 testing
• API testing
• Frontend validation
• Backend validation
• Manual regression
• Stakeholder reporting
Keywords Studios — QA/Localization Tester
• Localization QA
• JIRA bug reporting
• Multi-platform testing (PlayStation, Xbox)
• Audio sync checks
• Test documentation
B.A in Game Design — Dublin Institute of Technology
• Game development
• Design theory
• Digital media production
• Cross-disciplinary collaboration
• Player experience.